Marathon

Marathon is Bungie’s upcoming PvPvE extraction first person shooter. While working on this game I have helped flesh out many of the intricate systems that will make this title the new standard for its genre.

 

Forza Motorsport

Forza Motorsport is Xbox’s newest Forza title that has brought the franchise into the next generation of racing games. I have helped develop multiplayer features, the single player car part economy, and aided in making this game the most immersive and accurate racing simulation to ever be released on console.

 
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Quasar League

Quasar League is a third person networked hero shooter where you play as a ship pilot in a futuristic combat sport. This project is finished and coming to Steam soon (hopefully).

For this project I was the level designer, systems designer, game director, as well as a bit of a sandbox designer. I developed the levels, game mode, and balanced the characters(9) and classes(3). Put simply, I was the gameplay guy. I also oversaw implementation of tech and art as well as managed the builds for testing.

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Battle Arena Prototype

Battle Arena Prototype, or BAP, was a prototype for a new genre I was developing at school with the guidance of a professor. I was aiming to create the ultimate competitive experience that blends much of what players and viewers love about multiple competitive genres.

Linked below is my system math and documentation. This documentation is not only for other designers to use, but a reference a theoretical tech team.


Documentation given does not include newer systems (XP and Scaling)

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Quasar

Featured at the 2018 DigiPen Arcade @ PAX West, Quasar is a 2D twin-stick multiplayer shooter where players control ships in a futuristic combat sport.

For this project I was the game director, level designer, sound designer, and systems designer. I developed the three playable modes, created and balanced all 9 characters, created and iterated on all 5 maps, crafted nearly all SFX with Foley sound, and oversaw the direction of the game.

 
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Apocalypse Resort

This game is being developed as research material for Dr. Christopher Hawk of DigiPen Institute of Technology for a psychology study. On this project, I prototyped the main level for testing and helped tune the AI for better game feel. The game play loop is a typical zombie survival FPS game similar to the Call of Duty zombies experience, just simpler and more accessible.

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Boba Bounce

Boba Bounce is a single player 3-D platformer where the player controls a continuously bouncing tapioca ball. The emphasis of this solo, single semester, senior project is to improve upon my UX and game feel skills, as well as developing systems to improve player retention. This game was developed in the Unity Engine and was fully scripted in C#.